

I'm having the front of the text emit some light and had a little reflection and shine to that illuminated surface so that it picks up the ibl a little bit Caesarean, See? So you kind of think of it is think of it as a plastic face of the text and there is a light inside of the tanks is basically backlit, But again, we need to put it in a environment where it will reflect that light. And I'm gonna add illumination to this, so it's gonna give this. So now if I grab the environment, property movements. So it doesn't have to be a really complicated, complicated image, just something that has varying those varying elements that you can move around. No matter where I position the IBL, I can get a soft fading edge or a nice hard edge, depending on high position it on the object. And now that the oval simply has a sharp edge, but it's also got a faded edge to it. There's a got a dark background, is gonna shape to it. And what? The reason I do it that way is that it gives me a shape. And I did earlier, the white Grady in inside of it. I'm not putting it in an environment while I'm gonna put it on the texture of it. Let's go in here to the properties once again do new texture 1000 by 1000 pixels here I'm gonna do just like I did earlier. So again I go to the environment Property. I don't think I've ever actually use the default ibl for anything. So I'm gonna go ahead and create the new IBL right away. So now if I grab my current view and moving around, you can see it's reflecting that default ibl give me rather interesting look.
Sharp bevel text effect word 2016 full#
I'm gonna go over here and bring up the shine and reflection not to the full extent we gonna do like we did with earlier with the text is going to get that kind of plastic. Now I'm gonna hold down the command key with the bevel material selected, I'm gonna add the extrusion material to that selection with both of them selected. I'm gonna go in there and create a document for the diffuse property as well. So what I wanna do is only keep the bevel and the extrusion to solid black. A diffuse texture Rather set it to This is a simple base black color. I'm gonna go and create a new document for that one. Now, in the three d pan, I'm gonna go in here and select the extrusion material which is enforced the sides. That looks pretty good So now we've got much more interesting shape happening here. I'm gonna go back into that cap setting and I'm gonna give the front face a little bulge. Once we got that in place, I'm gonna leave it where it's at. And we can still adjust the size of the Are the bevel as well. OK, so now I've got this inset front face and it's just simply applying that little arc on the bevel there. So if I go in there and let's adjust the content to bring this this in down to the bottom here and just to get rid of a control point is dragged out of the out of the window here, I'm just gonna give us a little bit of ah, arc like that and click. Or give the illusion the front face is embedded in here, not just sitting on the top. That's when I like because I went in dead. What I want to create is this kind of rim stroke around it. If I just do something like at and hit, OK, and they see it changed the contour of the bevel here. Looking at it from sideways, you can actually go in here and add control points and modify the shape of this bevel. Now, what you're essentially seeing is that 45 degree edge at Think of it as a cutaway. You can choose from a variety of different presets that are in here, but you can also click directly on the icon and open up the Contour editor.

Here, we've got this contour icon similar to the one you see in the layers of Evelyn balls, lair styling. So, as I said, I don't wanna have just a standard 45 degree angle. Okay, I'm gonna dial this up to around 25 I think There we go. So I've got the object selected in the three d panel back in the cap settings and like so we're gonna dial up that battling. Okay? So once again, I'm gonna just that extrusion. No switch there again, okay? And we're back. Gonna change the fight because it's it's not doing it right. Now it's getting that cut into the be there a little bit, but that's flying. This is where you find the bevel, and we're gonna go ahead and dial the bevel it manually About seven. We're gonna go to that setting or the cap settings. So the first thing is to go into the main text element, go to the properties panel. This is taking it to another extreme here. But actually this this another cool aspect. You always gonna find yourself dressing extrusion and just a few other things to kind of get it set up here. I keep meaning to write myself in action to fix these common things. Go three D three intrusion, Selected layer current view. I'm to create an illuminated objects, so it's, uh, actually sizes down.
